Panzer corps 2 review6/23/2023 Combined arms tactics must be used to win every scenario. A few scenarios are amphibious landings, but most battles have no naval element. Although naval forces are used in a few scenarios, they are a sidelight and never become part of a player’s core force. Artillery mangles infantry, infantry crushes anti-tank, anti-tank slaps armor, and armor crushes artillery and so forth. PanzerCorps is a somewhat complicated “rock, paper, scissors” game. Winning a scenario with little time to spare earns a marginal victory and substantially fewer victory points. Winning a scenario less quickly earns a regular victory and fewer points. In a campaign game when a player quickly takes all key cities in a scenario, a decisive victory is won which grants a substantial point bonus. Experience points usable in repairing units, purchasing new units, and upgrading units are gained by capturing key cities, other victory point cities, and destroying enemy units. The player attempts to take key cities within a time limit. Experienced core units can be “over-reinforced” to make them more powerful. Units gain experience by attacking and destroying enemy units. Units are of a single type such as infantry, tank, artillery, fighters, tactical bombers, and so forth. Roads, railroads, bridges, airfields, and ports all come into play. There are different terrain types including plains, mountains, rivers, and seas. Aside from an air unit above a ground unit, there is no stacking. One map included parts of Southern Germany, Northern France, the Low Countries, and the English Channel. Players will become attached to their favorite units and will deeply morn their loss. With success over time your core units will compile a detailed battle history with records of kills, heroes and awards. Experienced units can gain leaders and other special abilities. Crews manning a lowly Panzer I in Poland may eventually man Panthers in Russia. As technology progresses over time, units can be upgraded with better equipment. Bonus units may be awarded to commanders who win substantial victories. If victory is achieved in campaign games, surviving core units transfer to subsequent scenarios. The campaigns start at different points in the war and eventually split into the Eastern and Western fronts. There are four campaign games and twenty-three scenarios. Major game options are fog of war, supply effects, and weather effects. Maps with a limited number of hexes, very few units, few rules, and a good tutorial all make this an excellent introduction to computer, turn-based wargames. To fully understand the game the manual should be read. Keeping with the beer and pretzels theme, a novice can learn how to play the game via a set of well designed tutorials or can read a very short manual. You will not need a week of intensive study or a Ph.D. Aside from an air unit over a ground unit, there is no stacking. The maps are very large scale, the player controls very few units (20-35) and the scenarios are very short (15-30 turns). The player takes the role of a German general. PanzerCorps is a turn based, WW2 strategic level PC wargame using an IGO-UGO format. Great beer & pretzels game that is likely to introduce new gamers to the hobby.įailed Basic: Proprietary PBEM system may limit longevity. Passed Inspection: A successful remake of the classic Panzer General. PanzerCorps – PC Game Review By Avery Abernethy
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